Our intrepid adventurers learned what it’s like to fight in the cold. Previously, we had freed dozens of human captives from an orc camp and began escorting them to their home in the mountains of The Southern Scar; at the start of this session, we reached our destination and were promptly showered with both gifts and knowledge. Most of the gifts went to Usmok Ochretangle, who, among other things, had his long-lost giant eagle companion returned to him. As for knowledge, the party was guided to a narrow trail to continue their search for the legendary ogre-magi, powerful beings perhaps capable of dealing with the two artifacts the group had in its possession.
Naturally, such a journey wasn’t easy; if it were, then the ogre-magi would be in the damn travel brochure instead of mere myth. The party faced an ettin – a menacing, two-headed giant – an avalanche, a dark cavern, a five-headed cryohydra, fragile ice, winter wolves, and a fucking white-out. The obstacles were understandably cold-themed given our current location, and the party ended up brute-forcing their way past them… with unfortunate consequences. Durdle Hulinforge failed a jump across a hole in the ice, Usmok made his own hole in the ice, and Stupid Goblin was turned into a delicious popsicle. The three of them were still more useful than Alfred, who had to be NPC’ed due to iPope’s absence.
Somehow, through the blinding snow and ice, the party made it to an enchanted place with a forlorn mansion straight out of a horror movie. There, an ogre-mage greeted the party, having already divined its arrival. Vognar Grimbeard fulfilled the task he put upon himself by handing over – the ancient two-handed necromantic axe that Dullboard once used – hoping that these beings from legend would be able to contain or destroy the artifact. Furthermore, the group managed to part ways with an insidious entity which takes the form of a hand puppet (Puppet); this was a much harder task, for the evil being had already rooted itself within their minds, but mortal willpower prevailed – for now. The characters would be fools to assume that they will never, ever see or hear of Soulhaven or The Puppet again… but, for the moment, there is peace and tranquility, as the party rests within the abode of the powerful ogre-magi.